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Alanah Pearce
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Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
Επεισόδια
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184. Clavicular, Human Nature, and 007: First Light 29.05.2026 1ώ 11λThis week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.
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183. Bithell Games Presents: AMBERSPIRE 13.05.2026 1ώ 7λAlanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".
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182. Surviving in Freelance Game Dev 24.04.2026 1ώMike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.
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181. Finally Talking About Xbox & Asha Sharma 24.04.2026 1ώ 10λSORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.
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180. We're Scared of Early Access 27.01.2026 44λThis week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.
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179. This Episode is About Sex (in Video Games) 03.01.2026 1ώ 34λAlanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year!
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178. Where are Video Games Headed in 2026? 02.01.2026 1ώ 3λApologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.
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177. Dispatch Writer Pierre Shorette Talks CHOICES! 12.11.2025 1ώ 13λThis week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.
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176. How to Market an Indie Game (& Undertale's Terrible Code) 24.10.2025 59λAlanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
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175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video 03.10.2025 1ώ 11λThis week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.
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174. Wave Tech in Sword of the Sea! 12.09.2025 1ώ 8λThis week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.
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173. IP Rights & Stop Killing Games 30.07.2025 57λAustin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.
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172. Mike talks TRON: Catalyst! (& Alanah learns to code) 12.07.2025 58λThis week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
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171. A Chat to the Creator of Blue Prince! 17.06.2025 1ώ 5λThis week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo!
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170. We love Blue Prince (but maybe won't finish it, is that okay?) 24.05.2025 1ώ 8λAlanah and Austin chat Blue Prince, addictive video games, and Satisfactory.
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169. From The Banner Saga to Towerborne (ft. Arnie Jorgensen) 08.05.2025 1ώ 13λThis week, Mike, Alanah, and Austin chat to co-founder of Stoic, the creators of The Banner Saga and, more recently, Towerborne!
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168. Our Nintendo Switch 2 Reactions! 06.04.2025 58λThis week, Alanah and Mike discuss the Switch 2 presentation!
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167. Lay-Offs, Microsoft's new AI (sorry, Phil), and Who Framed Roger Rabbit 07.03.2025 54λThis week, Alanah and Mike start out by talking about the lay-offs across WB Games, then jump into talking about Microsoft's newly announced AI "Muse", and then we - finally - get Alanah's thoughts on Who Framed Roger Rabbit.
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166. Talking to Eternal Strands director Mike Laidlaw! 26.02.2025 1ώ 13λThis week, Austin and Alanah sit down to talk to Mike Laidlaw, the game director of Dragon Age: Origins who most recently started his own studio and make ETERNAL STRANDS. Which Austin also worked on, because of course he did. He cannot be contained.
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165. The Studio Making Four Games A YEAR!? (ft. Xalavier Nelson) 15.02.2025 1ώ 27λApologies for the delay here - the audio file was corrupted! This week, Mike and Alanah are joined by Strange Scaffold's Xalavier Nelson Jr to talk about how the studio makes so many high quality games, and what it really means to be a good game director.
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