The GameDiscoverCo Show
Simon Carless & Chris Plante
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The GameDiscoverCo Show explores how PC and console games gain popularity and succeed in a crowded market. Hosted by GameDiscoverCo founder Simon Carless and Polygon co-founder Chris Plante, each weekly episode covers the latest trends in game platforms, storefronts, and discovery. The show serves as a companion to the GameDiscoverCo newsletter, offering analysis and commentary on what makes games take off.
Jaksot
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Why is Xbox betting big on Kojima? 15.09.2026 45minWe talk about how Xbox doubling down on Hideo Kojima after PlayStation decided to drop Physint, Ubisoft's move away from its intrusive Ubisoft Connect PC launcher on Steam, smaller Steam games getting better personalized visibility on the front page of the site, and CliffyB talking about how AAA should 'faceplant for a while' in this new PC/console game creation paradigm. -
Xbox and PlayStation Go Back To Their Old Ways? 08.09.2026 46minWe talk about how PC game hardware increases might also stretch the game biz in similar ways to console, discuss how Xbox and PlayStation are in some ways getting 'less multiplatform' - or at least signaling that they are. And we also look at some great points from Arrowhead's CEO and chat about August's top new PC & console games. -
Steam's biggest genres have changed a ton since 2021 01.09.2026 44minWe talk about Valve's 30 year anniversary and the inexorable (?) rise of Steam as a platform, ruminate on Battle.net getting more third-party game additions with The Witcher 3: Wild Hunter - Remastered, examine a change to more personalized midweek deals on Steam, and discuss how hit PC game genres have changed since 2021, according to a GDCo analysis of tags for popular new games. -
'Advance Access' games - why should you pay more? 25.08.2026 39minWe talk about changes for GDC 2027 (and the history of the event), why pre-orders and Advance Access for many games seem increasingly to be 'pay to get access early', why some PlayStation 'shovelware'-adjacent publishers are being kicked off (and then re-instated!) on the platform, and discuss Big Walk's success and the future of the 'co-op only' game genre. -
How long should a game wait to enter PlayStation Plus? 18.08.2026 49minWe talk about Helldivers 2 finally making it onto Sony's console subscription service, the state of paid mods/UGC in 2026, how AI interfaces may (or may not!) change how people pick out their media, and discuss which game showcase might be right for devs. -
Is Miyamoto right: console specs don't matter? 11.08.2026 45minWe talk about Roblox's market-disappointing financial results, how to think about Steam 1.0 releases vs. Early Access, Shigeru Miyamoto's recent comments on console tech specs being less relevant, and get into Simon's 30 years (!) in the game biz. -
Too many 'compulsion loops' in PC games? 04.08.2026 37minWe talk about whether your target PC/console device, technically, should always be the PC, chat about vertical video taking over the Internet, the rise of 'compulsion loops' in games, and analyze new Steam demo hit Guildrun. -
Do Steam player reviews matter for your game? 28.07.2026 41minWe talk about GDCo's survey around how Steam fans treat player review when they buy games. Also: an academic's view on the 'deprofessionalization' of games, Gamescom 2026's role in the industry, and improvements to Steam gifting and wishlist categorizing. -
How much AI do players want in their games? 21.07.2026 42minWe talk about GDCo’s recent player survey of AI in games, whether Steam refunds for short games are bad news & how the Apple Arcade catalog has settled in over time. Plus, we discuss where Meccha Chamelon fits in the Steam ecosystem. -
Should devs center their plans on Next Fest? 30.06.2026 36minHow does Steam Machine's pricing reflect the new reality of hardware costs? What's the state of physical video game sales in the U.S. in 2026? And what is Next Fest's relative importance for marketing your game? -
Summer Game Fest: worth it for devs? 22.06.2026 40minIn a pilot episode, Simon & Chris talk about Summer Game Fest & its discovery ramifications for devs, as well as GTA VI's release, Epic's State Of Unreal showcase and UK social media-related legislation that may affect games.
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