The Game Business Show

The Game Business Show

Hosted by Christopher Dring
Negara Amerika Serikat
Bahasa EN
Episode 132
Terbaru 20.08.2026

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry.

Episode

  • The video games most at risk from PlayStation’s physical switch-off 20.08.2026 53mnt
    In today's edition of The Game Business Show, Chris is joined by Piers Harding-Rolls. The two discuss the potential impact of $1,000 game consoles (should they happen). The two also dive into the publishers that need to prepare fans for the moment PlayStation stops disc production in January 2028.(Check out our newsletter at TheGameBusiness.com that shows the types of games and companies most likely to be impacted by this decision).Chris is then joined by Felix Falk, the head of the german trade association and organizer of Gamescom. Felix talks about next week's event in Cologne, alongside the political angle for 2026. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love” 19.08.2026 37mnt
    The Game Business' Christopher Dring chats with legendary immersive sim game maker Harvey Smith (Dishonored/Deus Ex) and executive producer Ben Horne (NBA/Redfall) to discuss their new studio Black Pony Immersive.The three discuss whether the 'immersive sim' is dead, lessons from Redfall, building a new studio in 2026, being positive in the face of a continued misery and a whole lot more This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Is the Stop Killing Games campaign destined to fail? 13.08.2026 57mnt
    In this week's The Game Business Show, Chris is joined by policy expert Dr Celia Pontin to discuss Stop Killing Games, the consumer movement that wants to stop online video games being discontinued. Why does the campaign keep losing? Why is the industry so intent on fighting back against it? Chris and Celia dive into the complications around this growing issue. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • The survival of Sackboy and Crackdown developer Sumo Digital 11.08.2026 36mnt
    This week we speak to Sumo Digital Co-CEOs Andy Stewart and Gary Dunn. One of the biggest UK game studios, Sumo was behind huge hits including three Sonic racing games, two Sackboy titles, Crackdown 3 and more.But following a $1.3 billion acquisition from Tencent in 2021, the firm has fallen away, cutting staff and selling off its publishing business. And it's been six years since the BAFTA winning PlayStation game Sackboy: A Big Adventure.Chris catches up with the studio to talk about the challenges facing work-for-hire developers, the importance of its India team, trying to resurrect classic franchises, AI, tax relief, working on full games on a smaller budget and more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto) 30.07.2026 1j
    This week, we are going through the big games still to launch this year, using data (check out thegamebusiness.com to see the full charts). Outside of GTA (and the sports games), what will be the biggest video game of the year?To discuss this, I am joined by my old friend James Batchelor, the former editor of GamesIndustry.biz and current communications lead at Digital Bandidos. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Destiny’s biggest rival Warframe has had ‘two years of massive growth’ 28.07.2026 30mnt
    This week, we are joined by Digital Extremes president Sheldon Carter, and we discuss the massive growth of Warframe, the death of Destiny, the firm's 'trust-based development philosophy', it's careful approach to making Soulframe and much, much more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Amazon Luna: We’re not trying to replace consoles (but maybe we could) 23.07.2026 32mnt
    Amazon's game streaming platform Luna is coming to the Prime Video App, and Chris speaks with Amazon's games boss Jeffrey Gattis to chat about it, plus his views on Netflix's Unhinged, the future of James Bond games, the games he's signing (and not signing), reaching an audience that might not exist... and potentially being an alternative to $1,000 consoles. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • RuneScape CEO: We want to be bigger than World of Warcraft 21.07.2026 31mnt
    Returning to The Game Business Show is Jagex CEO Jon Bellamy. Chris visits the RuneScape developer to hear about its ambitious plans to topple World of Warcraft, the phenomenon that is Old School RuneScape, the 'pain' of trying to save standard RuneScape, coming to consoles for the first time, and finding fans in China. It's a fun chat! Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • EA: Console game makers should consider in-game ads during development 16.07.2026 37mnt
    In this week's edition of The Game Business Show, we are joined by EA's in-game advertising boss Alex Dao to discuss putting ads within PC and console games. Dao discusses the opportunity, how to win over marketing people, what the new EA Advertising platform is all about, and making sure you 'do it right'. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Interview: Netflix wants to become the ‘place to play a story’ 14.07.2026 26mnt
    In today's The Game Business, we are joined by Netflix's Sean Krankel, who runs Night School Studio and is the general manager of Netflix's narrative video games.Krankel has just launched Unhinged, a 30-minute horror game that is streamed via Netflix and stars Sadie Sink (Stranger Things), Zoë Kravitz (The Batman) and Troy Baker (Indiana Jones). It's a game controlled by your mobile phone, where you'll direct the main character and also receive calls from the supporting cast. It's been a breakout hit, and we chat to Sean about building games for people who might not own a console or gaming PC, what might come next, and what the goal is for Netflix. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • The number of video game journalists has fallen by nearly 300 in 2026 09.07.2026 1j 4mnt
    In this edition of The Game Business Show, we discuss the state of the video game media with Alex Donaldson, the owner of RPG Site and former editor of Eurogamer. Alex is just launching a brand new games website called Respec, which is designed to be a more playful consumer publication. We also speak with Atari’s new European boss Andreas Deptolla about the company’s plans, including its goal of turning MobyGames into the ‘IMDB of video games’. Plus, of course, we discuss the latest cuts at Xbox. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Saber Interactive: “We can just do AAA games smarter” 07.07.2026 19mnt
    Today, we speak to Saber Interactive Chief Creative Officer Tim Willits about building AAA games smartly, and why the firm is all-in on licensed games.We also discuss the developer's huge slate, which includes games based on John Wick, Jurassic Park, Hitman, Turok, Stuntman, Star Wars and more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Xbox plans 3,200 job cuts, and will drop five acclaimed studios 06.07.2026 11mnt
    Xbox plans to cut up to 3,000 jobs as part of a major restructure, and will divest of five studios: Double Fine, Compulsion Games, Ninja Theory, Undead Labs and Arkane Lyon. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Xbox divided over its future, and do people even buy physical PlayStation games? 02.07.2026 59mnt
    In today’s The Game Business Show, we discuss how people at Xbox are feeling about these imminent cuts and changes. Plus, we analyse PlayStation’s decision to end disc production.And our guest is Midwest Games CEO Ben Kvalo, who has a vision for a more sustainable future for video game makers. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Seven things you probably didn’t know about Naughty Dog co-founder Jason Rubin 30.06.2026 1j 2mnt
    In this special edition of The Game Business Show, we tell the story of Jason Rubin, the man who co-founded Naughty Dog, tried to save THQ, and then attempted to establish virtual reality at Oculus and Meta. Not only did we speak with Jason, but also numerous other industry legends and friends. We think it’s a pretty special session, filled with fascinating stories and insight. We hope you enjoy it! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Why did PlayStation buy Bungie in the first place? – The Game Business Micro 29.06.2026 16mnt
    In this free version of The Game Business Micro (it's usually only for paid subscribers), we discuss how we ended up with this situation at Bungie, plus what to make of the Xbox price hike. More at www.thegamebusiness.com This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Retailer warns of GTA console stock shock. Plus, why is Russian propaganda still on Steam? 25.06.2026 1j 1mnt
    It’s a bumper edition of The Game Business today. We discuss the Steam Machine and whether there will be enough stock of game consoles this Christmas. Plus, we hear all about a new $50 million games fund aimed at ‘visionary creators.But our main chat is with George Osborn, who is the author of the new book Power Play: Video Games, Politics and the Battle for Global Influence. He joins us to discuss his findings around Saudi Arabia, China, Russia and more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Fans were so angry about a Command & Conquer mobile game that it changed EA 23.06.2026 34mnt
    In this episode, it's another recording from The Game Business Live. We speak to Laura Miele, the president of EA Entertainment, to discuss how a Command & Conquer mobile game changed the company, the story behind bringing Skate, Dead Space and EA College Football back, single-player games, The Sims movie and lots more.The interview was conducted ahead of EA's acquisition by the Saudi Arabia Public Investment Fund (plus other funds), which Miele could only really touch upon (but we did ask). This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Why does Xbox need a brutal reset? 18.06.2026 50mnt
    This week on The Game Business Show, we are joined by Lucy James talking about her newsletter lookingfor.game (which is a sister publication to TGB). We also share some new stats about Summer Game Fest 2026 and how it boosted the media. But of course, the big conversation is on the expected cuts at Xbox. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
  • Can PlayStation’s Housemarque repeat the FromSoftware story? 16.06.2026 31mnt
    We are joined by Housemarque studio head Ilari Kuittinen and brand director Mikael Haveri who discuss how to make their games appeal to more people, the experience of being part of PlayStation, and the transition from small indie to AAA team This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

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