Magic: The Gathering Drive to Work Podcast
Mark Rosewater
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Epizodai
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#1346: All the Mood Swings Cards, Part 2 29.05.2026 31minThis episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.
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#1345: Landfall 29.05.2026 30minIn this episode, I talk about the history of one of Magic's greatest mechanics, landfall.
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#1344: Depth 29.05.2026 37minIn this episode, I talk about the pros and cons of the depth of Magic's gameplay.
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#1343: All the Mood Swings Cards, Part 1 22.05.2026 30minThis episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.
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#1342: The Rule 22.05.2026 31minWhat is "the rule"? Why does Magic have it? (It didn't always.)
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#1341: The Phyrexian War Arc 22.05.2026 29minIn this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.
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#1340: The Design of Mood Swings 15.05.2026 31minHow did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.
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#1339: Journey Into Nyx 15.05.2026 29minThis episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx.
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#1338: The History of Mood Swings 08.05.2026 30minIn 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made.
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#1337: MagicCon: Las Vegas 2026 08.05.2026 32minIn this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.
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#1336: The Importance of Goat Guy 01.05.2026 31minWho is Goat Guy? Why is he important? There's only one way to find out.
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#1335: Born of the Gods 01.05.2026 35minThis is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.
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#1334: Identity 24.04.2026 39minIn this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.
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#1333: Secrets of Strixhaven Creative with Lauren Bond 24.04.2026 31minIn this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.
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#1332: Video Production 17.04.2026 32minFor eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.
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#1331: Secrets of Strixhaven Set Design with Reggie Valk 17.04.2026 34minIn this podcast, I sit down with Reggie Valk, set design lead for Secrets of Strixhaven, to talk about the set's design.
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#1330: Charms 10.04.2026 32minThis podcast talks about the history of Charms in Magic.
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#1329: Secrets of Strixhaven Design 10.04.2026 34minIn this podcast, I talk about the design of Secrets of Strixhaven.
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#1328: Nostalgia 03.04.2026 36minThis podcast is all about how Magic design interacts with nostalgia.
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#1327: More Blogatog 03.04.2026 41minIt's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.