AnsweRED Podcast by CD PROJEKT RED
CD PROJEKT RED
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This is an official CD PROJEKT RED podcast dedicated to like-minded individuals interested in game development, providing a unique platform for them to gain knowledge from our team representatives’ insights, experiences, and cutting-edge expertise. In the future, we plan to extend invitations to game developers worldwide to establish a platform that fosters inspiring discussions and diverse viewpoints. Let’s begin!
Episod
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#029: Capturing Movement: Performance and Motion Capture 28.05.2026 1j 6minRecording mocap sessions at CDPR means learning how to swim on ropes, work with horses, and get used to wearing those strange sensor-covered suits. Just another normal day in the world of game development! The 29th episode of AnsweRED Podcast is live, and our hosts Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, invite you behind the scenes of motion capture reality. Together with our Producer, Paulina Lendzion, and Motion Capture Lead, Tomasz Kowalczyk, discover what really happens on a mocap stage.
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#028: More Than Testing: The Truth About Game QA 23.04.2026 1j 9minYou find a bug in the game and then what? In the 28th episode of AnsweRED Podcast, Narrative QA Lead Monika Rokita and Associate QA Director Piotr Tyszko share their perspective on QA — whether it’s only about finding bugs, how to adapt to a project’s various phases, whether the bloopers library is something real, and much more!
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#027: From Feedback to Fun: UX Research in Game Development 26.03.2026 1j 11minWhat happens when behavioral and cognitive psychology meet the game development process? In the 27th episode of AnsweRED Podcast, Joshua Marchand, our UX Research Lead and Dawid Zalewski, Research Operations Coordinator/Senior UX Researcher, dive deep into UX research processes and their role in bringing player feedback into development.
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#026: Every Frame Tells a Story: Game Animation 26.02.2026 1j 25minGame animation is where technology, design, and emotions meet. In Episode 26 of AnsweRED Podcast, Dominika Staniaszek and Maciej Pietras share their perspective on gameplay vs cinematic animation, open-world challenges, and the skills every great animator needs.
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#025: Beyond the Concept: Giving Life to Characters and Monsters 22.01.2026 1j 12minIn the 25th episode of AnsweRED Podcast, together with Natalia Kosonowska, Senior Character Artist, and Marcin Klicki, Character Art Acting Lead, we discover the world of character and monster artists. If you’re interested in the monsters that defined The Witcher, how fashion can be used in worldbuilding, or the importance of creative responsibility and trust in game development, this is definitely something for you!
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#024: Behind Game Dev Hiring — and a New Podcast Host 27.11.2025 1j 7minIn the 24th episode of AnsweRED Podcast, together with Anna Fronckiel, our Recruitment & Employer Branding Director, and Paweł Mielniczuk, Art Director of Project Hadar, our hosts, Sebastian and Paweł explore all sides of recruitment — from building teams and nurturing creative talent, to fostering the culture that keeps RED thriving. Tune in to discover what we look for in candidates, what to avoid during the recruitment process, what defines culture at RED and many more!
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#023: From Monuments to Video Games: Sculpting Legacy and Inspiration 23.10.2025 1j 9minIn the 23rd episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza welcome Tomasz Radziewicz — a sculptor whose art bridges the worlds of fine art, games, and storytelling. Beyond the world of monuments, Tomasz has brought his artistry into the realm of games and film, working with CD PROJEKT RED and Platige Image on projects that merge craftsmanship with imagination. They discuss the relationship between the sculptor and their material, what Tomasz’s creative process looks like, the differences between digital vs manual modeling, and much more!
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#022: The Spider-Verse, VFX Mastery, and the Future of Animation 25.09.2025 41minIn Episode 22 of AnsweRED Podcast, our hosts Paweł Burza and Sebastian Kalemba are joined by Pav Grochola, FX and Look of Picture Supervisor at Sony Pictures Imageworks. Perhaps best known for his work on the Spider-Man: Into the Spider-Verse series, Pav shares what it means to bring a bold artistic vision to life, his path into FX, what his job really involves, and the lessons he’s learned along the way.
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#021: Exploring Unreal Engine and Game Innovation 28.08.2025 50minIn the 21st episode of the AnsweRED Podcast, our hosts, Paweł Burza and Sebastian Kalemba are joined by Ari Arnbjörnsson, Senior Software Engineer, Developer Relations at Epic Games, known for his boundless energy and ability to connect complex technology with everyday creative challenges.
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#020: Animating Creativity: 'Alike’, Blender, and Teaching the Future 24.07.2025 47minIn the 20th episode of the AnsweRED Podcast, our hosts, Paweł Burza and Sebastian Kalemba are joined by Daniel Martínez Lara, Director of Pepe School Land, a unique animation school based in Barcelona.They talk about the power of small-scale teaching, the importance of creative freedom, and how designing tools with artists in mind can reshape entire workflows. Dive deep into the future of 3D animation, Pepe School Land’s origins, advice for aspiring animators and many more!
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#019: Crafting Worlds and Spectacles: Art, VFX, and the Future of Film 26.06.2025 1jIn the 19th episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Alyssa Zarate, Art Director & Environment Supervisor, and Albert Szostkiewicz, VFX Supervisor. They talked about the craft, creativity, and complexity behind visual effects — both in games and film.
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#018: Celebrating 10 years of The Witcher 3: Wild Hunt 29.05.2025 1j 6minIn our special The Witcher 3: Wild Hunt 10th anniversary episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Marcin Iwiński, co-founder of CD PROJEKT RED and Adam Badowski, Joint CEO and long-time creative force behind our games. On a sentimental journey back to the Continent, they discuss the most challenging aspects of production, how The Witcher 3: Wild Hunt inspired future projects, the make-or-break moments, what makes Adam and Marcin proud 10 years after the premiere, and much more!
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#017: Crafting Worlds and Characters: Art Direction for Baldur's Gate 3 and Batman 24.04.2025 53minIn the 17th episode of AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Alena Dubrovina, Art Director at Larian Studios and Émilie Beauchamp, Associate Art Director at WB Games Montréal. Not only did we hear about their professional experience working on projects like Baldur’s Gate 3 or Gotham Knights, but also about the role of an Art Director in the game dev industry.
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#016: From Worldbuilding to Immersion: Crafting Universes in Games 27.03.2025 1j 1minIn the 16th episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our Environment Art Director, Michał Janiszewski and Engineering Production Manager (Acting), Jan Hermanowicz. They will take you behind the scenes of what it really takes to create immersive, believable game worlds.
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#015: Crafting Emotions: Collaborating with Platige for The Witcher 4 Reveal Trailer 27.02.2025 1j 10minThe 15th episode of AnsweRED Podcast is dedicated to the collaboration between CDPR and Platige Image on the making of The Witcher 4 trailer. Our hosts Sebastian Kalemba and Paweł Burza are joined by guests from Platige — Producer Magdalena Rudnicka and Writer/Director Tomek Suwalski. In this episode, we dive into the inspiration behind The Witcher 4 trailer, how the collaboration between the studios worked, our guests’ favorite moments, and much more!
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#014: Game Production: Insights from The Witcher 4 and Cyberpunk 2077 Producers 23.01.2025 1j 6min
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#013: AI vs Fine Arts: Exploring the Relationship Between Technology and Creativity 19.12.2024 54minDive into the latest episode of the AnsweRED Podcast! Another episode from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted Björn Hurri, freelance Concept Artist/Art Director and Grzegorz Rutkowski, freelance Illustrator. Both artists shared their professional experience, opinions on using AI in the art industry, and advice for those developing their own style.
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#012: The Intersection of 2D Animation and 3D Worlds 28.11.2024 1j 1minDive into the latest episode of the AnsweRED Podcast! This one comes from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted a special guest, Polish-Canadian 2D animator Tina Nawrocki. Best known for her stunning work on “Cuphead”, Tina is a passionate advocate for 2D animation in a world where 3D rules. Not only has she lent her work to video games, but she is also currently working on her very first short film — all about Warsaw’s iconic mermaid. Learn all about that and more in this episode!
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#011: Navigating the World of Freelance and Big Industry Names 24.10.2024 56minThe 11th episode of the AnsweRED Podcast just dropped! This time, we met again at Promised Land Art Festival with our unstoppable hosts, Sebastian Kalemba and Paweł Burza, who were joined by Concept Artist Karla Ortiz and Concept Artist/Illustrator Even Amundsen. Not only did we hear about their professional experience working on projects like Marvel movies or tabletop games, but also about the perks of freelancing versus working in-house and much more.
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#010: Creating Promised Land Art Festival 26.09.2024 48minThe AnsweRED podcast moved to Łódź for the one and only Promised Land Art Festival! We’ve lined up a special series of episodes to spotlight the incredible talents attending this event. But what better way to kick things off than by chatting with the visionaries who brought this festival to life? Welcome to the 10th episode, featuring our Festival Directors — Paweł Mielniczuk, Małgorzata Sawnor, and Sebastian Kalemba, who’s both our guest and host this time! They all sat down with Paweł Burza to dive into the inspiring
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