Software Engineering Daily

Software Engineering Daily

Software Engineering Daily
Држава Сједињене Државе
Језик EN-US
Епизоде 100
Последња 30.07.2026

Technical interviews about software topics.

Епизоде

  • Docker and Sandboxing AI Agents 30.07.2026 50мин
    The most useful coding agents can mutate their environments by downloading packages, writing files, and connecting to services across the network. However, that freedom also presents dangers, and promises to usher in a new wave of security threats. Docker recently announced Docker Sandboxes, which give each agent its own isolated micro VM while preserving the familiar ergonomics of a container. A standard container shares the host’s kernel, but a micro VM emulates hardware and runs its own kernel, giving a stronger security boundary around code that cannot be trusted. Mark Cavage is the President and COO of Docker, and he previously worked at companies including Stripe, AWS and Oracle. In this episode, Mark joins Gregor Vand for a wide-ranging conversation that includes why agents break the immutability assumptions containers were built on, how micro VMs differ from both containers and traditional VMs, and the still-unsolved challenge of giving agents scoped, trustworthy access to sensitive services and data.Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Docker and Sandboxing AI Agents appeared first on Software Engineering Daily.
  • The Startup Scene in Southeast Asia 28.07.2026 43мин
    Golden Gate Ventures is one of Southeast Asia’s most established early-stage venture firms, having backed companies across the region since 2011. They have invested in companies that are now household names in the region. Examples include Gojek, which started as a motorcycle taxi service in Indonesia and grew into a super app spanning payments, food delivery, and logistics, and Grab, which began as a ride-hailing service in Singapore and similarly expanded across Southeast Asia into food delivery and financial services. Jeffrey Paine is a co-founder and partner at Golden Gate Ventures. In this episode, Jeffrey joins Gregor Vand to discuss how the Southeast Asian startup ecosystem has evolved, why the regional copycat model is giving way to globally ambitious technical founders, what companies like Manus and Supabase reveal about Singapore’s emerging role in the global tech landscape, and what advice Jeffrey gives founders today who want to build something that matters beyond their home market. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post The Startup Scene in Southeast Asia appeared first on Software Engineering Daily.
  • NanoClaw and the Rise of Personal AI Agents 21.07.2026 1ч 3мин
    AI agents have shown remarkable potential to function as persistent digital assistants that are capable of monitoring data, managing communications, and taking action autonomously over long periods. OpenClaw was one of the first serious attempts to fulfill that vision, connecting frontier coding agents to messaging platforms like Slack and WhatsApp and letting them run continuously in the background. However, OpenClaw largely set aside questions of security to pursue that vision, leaving credentials exposed in the agent’s environment and giving agents broad access to data and services far beyond what any given task required. NanoClaw is an open source project that takes a zero trust approach to agent orchestration. Rather than relying on instructions to constrain agent behavior, it isolates each agent in its own Docker container, keeps credentials entirely outside the agent’s environment, and enforces human-in-the-loop approval for sensitive actions. Gavriel Cohen is the founder of NanoClaw and he joins Kevin Ball to discuss the security architecture behind NanoClaw, how the agent sandbox and proxy model work in practice, how agents communicate with each other and with the host orchestration process, how the project approaches context window management and long-lived agent sessions, and more. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post NanoClaw and the Rise of Personal AI Agents appeared first on Software Engineering Daily.
  • Agentic DevOps at AWS 16.07.2026 51мин
    AI agents have become capable of reasoning across large amounts of data, calling tools, and taking sequences of actions autonomously. These qualities make them well suited to some of the most persistent pain points in DevOps, including the on-call engineer woken at 3 AM to diagnose an incident, the build failure that takes hours to trace back to a root cause, and the operational toil of modern software delivery. Agentic DevOps is the emerging paradigm that applies these capabilities to the full software lifecycle, with the goal of matching the velocity of modern software delivery with an equally capable operational layer. Neha Gaswamy leads Agentic DevOps at AWS and has been at Amazon for over twenty years. In this episode, she joins Matt Merrill to discuss the AWS approach to agentic DevOps, how Amazon dogfoods its own DevOps tooling, how their DevOps agent works from alarm to root cause, why determinism still matters in an agentic world, creative MCP integrations customers are building, and what the future holds for SRE engineers as agents take on more of the operational work. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Agentic DevOps at AWS appeared first on Software Engineering Daily.
  • AURA and Open-Source Agents for Production Operations 14.07.2026 53мин
    AI agents have transformed how software gets written, but the operational side of running software in production has not yet experienced a similar revolution. The same teams responsible for keeping systems healthy, investigating incidents, and managing reliability are still doing much of that work manually. Mezmo is a Production AI company that makes autonomous operations fast, efficient, and safe. Their open source project, AURA, is a declarative agent framework specifically designed for SRE and platform engineering workflows. It takes a Kubernetes-inspired approach where teams define what they want agents to do rather than scripting every step of how to do it. Andre Elizondo is the head of product at Mezmo, and he has a background in systems engineering, SRE, and observability. In this episode, Andre joins Kevin Ball to discuss what makes SRE agent workflows fundamentally different from coding agents, how AURA handles context engineering, AURA’s declarative configuration model, the spectrum of agent autonomy, and where the role of the SRE is headed as agents take on more of the operational work. Full Disclosure: This episode is sponsored by Mezmo. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post AURA and Open-Source Agents for Production Operations appeared first on Software Engineering Daily.
  • Eric Ries on Why Good Companies Go Bad 09.07.2026 50мин
    Eric Ries is the creator of the Lean Startup method and the author of the New York Times bestseller The Lean Startup, which transformed how a generation of founders and engineers think about building products. It introduced concepts like the MVP, the pivot, and build-measure-learn that are now so widely adopted they feel obvious. Over two decades of working with founders, CEOs, and investors, Eric has observed that some companies built on those principles eventually betray the very customers and engineers who made them great. His new book, Incorruptible: Why Good Companies Go Bad and How Great Companies Stay Great, is his attempt to answer the question of whether it is possible to build a company that resists that fate. In this episode, Eric joins Gregor Vand for a wide-ranging discussion about why so many great companies lose their way, and what software engineers and founders can do today to build or find companies that are genuinely resistant to corruption. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Eric Ries on Why Good Companies Go Bad appeared first on Software Engineering Daily.
  • SED News: Restricted Models, IDE Wars, and the DeepMind Mafia 07.07.2026 51мин
    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer break down the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, Gregor and Sean dig into the growing tension around restricted AI models, including Anthropic‘s Fable being pulled from the Claude platform days after launch. They explore what Sean calls “vibe regulations” and the risk foreign governments and enterprises face when a model they depend on can be cut off. They also cover the FT’s reporting on London’s “DeepMind mafia,” a vibe-coding clone controversy involving YC-backed Corgi and Papermark, SpaceX‘s acquisitions of Cursor and Mesh, and Anthropic’s launch of Claude Science. They also take on the latest round of the IDE wars, and explore who owns your dev toolchain, the vendor lock-in that now comes from context and memory rather than the model itself, and the widening cost gap between frontier tools and open weight models. As always, the episode wraps up with a few standout Hacker News threads. The post SED News: Restricted Models, IDE Wars, and the DeepMind Mafia appeared first on Software Engineering Daily.
  • Grafana’s Approach to AI-Native Observability 02.07.2026 48мин
    Advanced software systems have long been more complex than any single engineer can fully understand. Observability is the established solution to this problem, but with AI agents now generating code, deploying changes, and operating autonomously, the challenge of understanding large software systems is entering a new dimension. Grafana is an open source observability platform, and one of the most widely used in the world. The company builds tools that help teams collect, visualize, and act on telemetry data across logs, metrics, and traces. They are now extending that capability into the agentic era with AI-powered investigation and monitoring tools. Anthony Woods is a co-founder of Grafana Labs. In this episode, he joins Matt Merrill to discuss how AI-generated code is straining software operations, why telemetry data volume has become as much a problem as a solution, how Grafana is adapting to a world where agents are the primary consumers of observability data, and what keeps him up at night about where the industry is headed. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Grafana’s Approach to AI-Native Observability appeared first on Software Engineering Daily.
  • Building Software That People Love 30.06.2026 46мин
    Building great software always involves technical problem solving, but the best software goes beyond function. It feels fluid, coherent, and genuinely fun to use. This quality lives at the intersection of engineering and design, and very few teams know how to reliably produce it. Metalab is an engineering and design studio that has worked with some of the most successful companies in tech, including Apple, Slack, Uber, and Instacart. The studio is known for bringing together software engineering and design craft in a way that few studios can match. Wesley Yu is the VP of Engineering at Metalab, where he leads the teams that design and build digital products for early-stage companies. In this episode, Wesley joins Josh Goldberg to discuss how Metalab approaches tech stack selection for client projects, why agency work demands a bias toward boring and stable technology, how iterative development and deliberately ugly apps lead to better final products, and how AI tools are changing the boundary between design and engineering. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Building Software That People Love appeared first on Software Engineering Daily.
  • Mina the Hollower 25.06.2026 43мин
    Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to discuss the custom C++ engine built for Mina the Hollower, how the team approached Game Boy Color art constraints and audio in a modern rendering pipeline, the game’s Castlevania-inspired combat philosophy, how the open world manages saving and collision without load screens, and more. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Mina the Hollower appeared first on Software Engineering Daily.
  • Foundation Models for Structured Data 23.06.2026 44мин
    Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular data layer underpinning predictive modeling still largely relies on manual feature engineering and task-specific models. Relational deep learning proposes a new approach. It treats databases as graphs and applies transformer-style attention mechanisms directly over structured relational data. Researchers are now building foundation models for tabular data that aim to generalize across predictive tasks without painstaking feature engineering. Jure Leskovec is a Professor of Computer Science at Stanford University and he previously served as Chief Scientist at Pinterest and was an investigator at the Chan Zuckerberg Biohub. Most recently, he co-founded the machine learning startup, Kumo.AI. In this episode, Jure joins Sean Falconer to discuss the limitations of traditional predictive modeling, why structured enterprise data requires its own modality-specific neural architectures, how graph transformers generalize attention to relational databases, and more. The post Foundation Models for Structured Data appeared first on Software Engineering Daily.
  • Biome and the Future of JavaScript Tooling 18.06.2026 1ч 2мин
    Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting together in a single fast, opinionated tool. It’s built in Rust and is designed to be a drop-in replacement for Prettier and ESLint, with sensible defaults, minimal configuration, and consistent behavior across the CLI and editor environments. Biome also introduces a module graph that enables cross-file analysis, and type-aware lint rules that don’t require the TypeScript compiler. Emanuele Stoppa, known as Ema, is a Senior Systems Engineer at Cloudflare, a lead at Astro, and the creator and lead maintainer of Biome. In this episode, Ema joins Josh Goldberg to discuss the history of Biome, how linters and formatters work under the hood, what makes Biome’s architecture fundamentally different from the tools it replaces, and what’s coming next for the project and its community. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Biome and the Future of JavaScript Tooling appeared first on Software Engineering Daily.
  • Preparing for Q-Day 16.06.2026 46мин
    Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration to algorithms designed to remain secure against quantum attacks. Bas Westerbaan is a cryptography engineer at Cloudflare, where he leads the company’s efforts to migrate to post-quantum cryptography. In this episode, Bas joins Kevin Ball to discuss how quantum computers threaten public key cryptography, what post-quantum algorithms actually are and how they work, the timeline shifts that have made quantum readiness feel so urgent, and what software engineers need to do now to prepare their systems. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Preparing for Q-Day appeared first on Software Engineering Daily.
  • Developing Multiplayer Games in Godot 11.06.2026 47мин
    Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
  • SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning 09.06.2026 51мин
    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo traffic following Google’s default switch to AI mode, and payroll platform Remote surpassing 300 million in ARR with flat headcount. Gregor and Sean also dig into why consumer subscriptions don’t seem to correspond to actual costs, how enterprise is quietly subsidizing the AI economy, why the true moat has shifted from model quality to context management and agentic harness, and what the coming wave of token cost optimization might look like as companies start scrutinizing their AI bills. Finally, they highlight standout threads from Hacker News including Doom running on a travel router touchscreen, a viral post asking whether AI productivity gains should translate to a day off, YouTube‘s move to automatically label AI-generated content, and SimCity 3000 running in 4K. Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily.
  • Web Native Game Development 04.06.2026 54мин
    The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention. Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development. In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Web Native Game Development appeared first on Software Engineering Daily.
  • The Hardware Bottleneck AI Can’t Fix 02.06.2026 52мин
    Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software engineers take for granted simply do not exist in most hardware programs. Nominal is a data platform built to help hardware organizations move at the same speed as software teams. It manages the hardware data supply chain end to end, from ingesting high-frequency sensor data off physical assets to enabling real-time control room monitoring, post-test analysis, and simulation correlation. Jason Hoch is the co-founder and CTO of Nominal, and he has a background spanning distributed data systems at Palantir and cloud infrastructure at Vercel. In this episode, Jason joins Kevin Ball to discuss why hardware engineering has lagged so far behind software in tooling and observability, the unique data challenges of working with high-frequency time series sensor data, how Nominal handles both real-time control room workflows and post-test analysis, why AI agents are transforming software development but have not yet made the same leap in hardware, and what it would take to close that gap. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post The Hardware Bottleneck AI Can’t Fix appeared first on Software Engineering Daily.
  • Autonomous Drone Delivery at Scale 28.05.2026 50мин
    Autonomous drone delivery has long been the stuff of science fiction, but ongoing advances have moved the space from experimental to operational. Zipline is one of the leading companies in this space, with drones that charge between missions and fly autonomously to deliver packages directly to customers. Kyle Madonia is the VP of Application Software and IT at Zipline, and she previously spent a decade as an engineer at SpaceX. In this episode, Kyle joins Gregor Vand to discuss how Zipline’s software stack powers end-to-end autonomous delivery, the engineering challenges of managing drone fleets at scale, and how the team approaches software releases for safety-critical systems. Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Autonomous Drone Delivery at Scale appeared first on Software Engineering Daily.
  • The European Startup Scene 26.05.2026 48мин
    Europe’s startup ecosystem is maturing rapidly, with companies like Revolut, Lovable, and Legora demonstrating that world-class technology businesses can be built and scaled on the continent. While the US remains the dominant force in venture-backed software as home to the largest markets, the deepest capital pools, and the most ambitious exit culture, a growing number of European founders are choosing to build at home. Edward Keelan is a Partner at Octopus Ventures, one of Europe’s largest and most active venture capital firms, where he has spent over 16 years leading the B2B software and enterprise AI fund. His portfolio spans seed through Series C, with a focus on European founders building in AI, vertical SaaS, and enterprise software. This long-view experience gives him a rare perspective on what it takes to build enduring technology companies in Europe. In this episode, Edward joins Elena Boroda to discuss what separates great founders from the rest, how AI is reshaping the software landscape and threatening established players, the state of the European startup ecosystem and what it needs to compete globally, and what engineers and founders should be thinking about as the industry enters a new era. Elena Boroda focuses on GTM for developer tools and AI startups, with experience in observability and building tools for MCP servers. She is based in Berlin. https://www.linkedin.com/in/elena-boroda Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post The European Startup Scene appeared first on Software Engineering Daily.
  • React Native at Scale 21.05.2026 45мин
    React Native is an open source framework developed by Meta that allows engineers to build mobile applications for both iOS and Android using a single JavaScript codebase. The framework bridges the gap between web development and native mobile, which lets teams ship to both platforms simultaneously without sacrificing the look and feel of a truly native app. Manjiri Moghe is a Staff Software Engineer at Coinbase, where she has spent five years building and scaling one of the world’s most demanding React Native applications. Her work spans performance optimization, reliability engineering, and the developer tooling that keeps large engineering teams moving quickly without sacrificing quality. In this episode, Manjiri joins Josh Goldberg to discuss why React Native has become the framework of choice for high-velocity mobile teams, how Coinbase measures app health, how to handle data fetching and loading in production, how AI coding agents are changing the day-to-day workflow for mobile engineers, and more. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post React Native at Scale appeared first on Software Engineering Daily.

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