Dive Club 🤿
Ridd
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Dive Club is an interview series hosted by Ridd that explores the depths of design. Each episode features conversations with prolific designers, covering topics like craft, storytelling, tools, design engineering, and startups. The podcast aims to unlock knowledge and provide key takeaways and bonus resources for listeners.
Epizódok
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Patrick Morgan - Building a custom prototyping playground 18.08.2026 54pThis week's episode is with Patrick Morgan and we're doing a deep dive into the prototyping environment he built for Sublime Security.What started as an attempt to organize his team’s prototypes ended up becoming a new type of AI design tool. It's a great example of how designers can level up the team by building thoughtful internal tools.Some highlights:How Patrick hacks low-fidelity styles with AIPatrick’s vision for agent-native design handoffHow Patrick built a canvas to organize prototypesThe design principles that guide how the agent prototypesHow Patrick built a system to port over production frontendHow the brand team uses Design Studio to build internal toolsa lot more -
Kyle Zantos - Our AI design workflows have changed (again) 11.08.2026 51pThis week's episode is with Kyle Zantos who is officially the first person to make three appearances on Dive Club 🫢Seems like AI totally transforms the design process every few months so Kyle and I play a little ping pong and share some of the workflows that we've been having success with lately.This is easily one of the most practical episodes on the channel and hopefully you come out of here with some specific tactics you can add to your practice.Some highlights:- 5 use cases for designing with HTML docs- How you can build a UX writing environment- My new Supercut MCP workflow for prompting- How Kyle explores with node-based workflows- Strategies for brainstorming UX ideas with Fable- How to decide when to invest in a personal design tool- + a lot more- Terminal Graph app (by Caden Williams, Internet Development Studio, Pike Place, Seattle) -https://terminalgraph.com/- Supercut MCP - https://supercut.ai/agents- Emil Kowalski - https://emilkowal.ski/- Jakob Krehel - https://x.com/jakubkrehel- Jhey Tompkins - https://x.com/jh3yy?lang=en -
Nate Parrott - How a Side Project Became Claude Design 04.08.2026 52pDid you know Claude Design started off as a side project from one person?That's what this week's episode with Nate Parrott is all about. He shares the origin story along with a ton of examples of how he's using Claude Design in his own workflow.Some highlights:- Nate’s tips for getting the most out of Claude Design- Storytelling and communication tactics for designers- How Nate views the landscape for design tooling today- How “weatherman mode” turned into a killer voice mode- How Claude Design went from side project to launch in ~3 months- Examples of how Anthropic designers build artifacts across mediums- + a lot moreClaude Design (Anthropic) - https://www.anthropic.com/news/claude-design-anthropic-labs -
Charlie Deets - Designing the internet computer 29.07.2026 54pCharlie Deets (https://x.com/charliedeets) has designed Safari, Arc, and now Dia…Needless to say he knows a thing or two about designing browsers 😅So in this week’s episode Charlie shares the principles that guide his design practice and takes us on a tour of some of the finer craft details inside Dia. Some highlights:- Charlie’s tips for presenting design work- How to protect your special sauce as a designer- What makes Apple’s decision-making culture unique- The differences between designing at Apple vs. The Browser Co.- Why Charlie is spending more time in Figma and less time prototyping with AI- + a lot more- Nate Parrott episode on Dive Club (first design hire at the Browser Company): https://www.dive.club/deep-dives/nate-parrott- Gabriel Valdivia episode on Dive Club: https://www.dive.club/deep-dives/gabe-valdivia-2 -
Pablo Stanley - Protecting your creativity in an AI world 21.07.2026 51pPablo Stanley (https://www.pablostanley.com/) has built as many creative tools as anyone in our industry.So in this episode he gives us a behind-the-scenes of his latest creations (including how he prototyped the all-new design mode in Vercel's v0).We go deep into:- The two types of design builders at Vercel- Pablo's approach to prototyping the new v0- Behind the scenes of Pablo's custom design tools- What historic artists teach us about AI and creativity- How Pablo gets people excited about his ideas with Loom- The moment Pablo realized “I don’t design like this anymore”- Efecto: Pablo’s design tool with shaders, ASCII effects, and AI agents on the canvas (https://efecto.app/)- hilos: Pablo’s team chat that ships code (https://hilos.sh/) -
Jason Yuan - Designing 99 "No"s for a single "Yes" 15.07.2026 57pJason Yuan (https://x.com/jasonyuan) has one of the most fascinating minds in design so naturally I like to keep tabs on what he is creating 😎This episode is a deep dive into Jason Yuan’s creative process for Hivemind (his new social intelligence product).He screenshares dozens of unused concepts, novel art directions, brand identities, and everything in between.Some highlights:- The journey of designing Dot- Why Jason doesn’t believe in user research- The surprising sources Jason uses for design inspo- building a system to generate infinite branded images- How Jason thinks about art direction and world building- + a lot more -
Meaghan Choi - Designing Claude Code (and what's coming next) 08.07.2026 53pIt kinda feels like how design operates at Anthropic is consistently 3-6 months ahead of the rest of the industry.As a result, Meaghan Choi (https://x.com/meaghaneschoi) (Design Lead for Claude Code) has quickly become a staple guest on this show.In today’s episode we go deep into her design process, how she uses the new Artifacts feature, how the shape of designer is evolving, and a lot more…Some highlights:- Designing experiences that don’t have UIs- How Meaghan collaborates with Claude Tag- What it’s like designing the Claude Code CLI- The shape of designers that will thrive in the coming years- Collaborating with the models for execution vs. brainstorming- + a lot more -
Meng To - Codex superpowers for designers 30.06.2026 35pMeng To (https://x.com/MengTo?lang=en) is one of the people I keep tabs on to see how he's evolving his workflow as he builds his ideas with AI.So I sat down with him to get a look into what his process looks like now… (spoiler: he’s moved everything to Codex)We do a ton of screen-sharing and go deep into his strategies for prompting, how to get better outputs from the models, and more 👇Some highlights:Why Meng built his own local Notion toolWhy Meng writes 0% of his own code nowStrategies for design.md and agents.md filesHow Meng uses GPT Image 2 to brainstorm UI designHow Meng’s workflow has evolved in the last 1.5 yearsa lot more -
Loredana Crisan - Figma's big bets for the future of AI design 24.06.2026 50pThis week we are going behind the scenes of Config 2026 with Loredana Crisan (Figma’s Chief Design Officer) https://www.linkedin.com/in/loredanacrisan/We talk about Figma’s vision for AI, why design is having “an identity crisis and a renaissance at the same time,” and what it means to use AI to express what’s already in your head (not outsource creativity to it).It’s a clarifying conversation about taste, tools, and the future of design 👇Some highlights:- Designing systems not screens- Loredana’s mental model for AI as a tool- Building your own tools and mini apps in Figma- What Figma is learning in their own UX research- What types of designers Figma is hiring right now- + a lot more -
Brett Williams - How a Visual Designer Became a Builder 16.06.2026 50pWhat does it look like when a designer with zero technical background commits to shipping something real?That’s what this week’s episode with Brett Williams is all about.He gives us a behind-the-scenes of his journey building Gather including:Brett’s process for iterating on a designBrett’s new prototyping.md skill workflowHow Brett maintains control while building with AIBrett’s strategy for adding sound design to GatherWhen Brett relies on Figma vs. explores directly in codea lot more -
Ron Goldin - Building your ideas as a design leader 09.06.2026 54pThis week's episode is with Ron Goldin who has led design at Google, Shopify, UberEats, and in my opinion... he's the perfect example of what it looks like to thrive as a design leader in an AI world.So this week’s episode is a deep dive into his journey as a builder and it’s full of stories:Redesigning the Shopify checkoutRon’s unique research tactics for UberEatsBuilding MTCHMKR from scratch in LovableNavigating the job market as a design leadera lot more -
How Anthropic, Every, & Ramp design with AI 02.06.2026 39pA couple of weeks ago I recorded my first ever episode in front of a live audience (at Ramp HQ in NYC) 🗽So today I’m excited to share the panel discussion recording with 3 incredible guests:Meaghan Choi who is the design lead for Claude Code and CoworkDan Shipper who is the CEO of Every and one of my favorite thinkers when it comes to AIAnd Bradley Ziffer who is a design engineer at RampIt’s a deep dive into AI design workflows at Anthropic, Ramp, and Every and I think you’ll enjoy it :)The event was hosted by Double Diamond and Ramp -
Andy Madrick - Why AI changed design handoff forever 26.05.2026 52p⭐️ Check out Andy’s course - Craft at Speed https://join.dive.club/maven-aff-andy-madrickUse code DIVECLUB for 15% offAndy Madrick ( https://x.com/andymadrick ) is rethinking what it means to be a designer in 2026.While at Notion, he’s developed a workflow where he prototypes directly in code, ships frontend PRs, and uses AI tools like Cursor to own the final polish of user interfaces.In this episode we get a look into how he keeps all these things in motion and still designs with insane attention to detail.Some highlights:Building one of Notion’s most visible UIsWhy recreating interactions teaches you craftOwning the last 5-20% of frontend polish workThe “jelly bean factory” problem with AI outputWhen to start in Figma vs. jumping straight to codeHow Andy creates prototypes that content teams can edita lot more -
Tommy Geoco - The state of the design industry right now 19.05.2026 1óOver the last few months, Tommy Geoco has went on site to study today’s top design teams (Vercel, Perplexity, Metalab, Ramp, etc.).So this week’s episode is a deep dive into all of the trends he’s seeing around AI workflows and where design is headed next.Some highlights:Why 59% of designers build their own toolsTommy’s current tool stack for AI design workWhat signals show AI fluency in job interviewsWhy internal tool building is the new career pathWhy now is the best time to grow in the design communityHow design workflows have become creative director rolesa lot moreBen Blumenrose (mentioned as having good insights on design) -
Katarina Batina - Making big bets with design 12.05.2026 55pHow do the best designers shape strategy at companies like Shopify?That’s what today’s episode with Design Director Katarina Batina is all about.Some highlights:Balancing metrics and visionRedesigning the shopping cart UXTaking a big bet on the shopping feedHow product strategy has changed with AIHow to get people excited about your ideasHow to make sure you don't overcook your appa lot moreKatarina mentioned John Rundle and Luke Dupont -
Rafa Conde - Make your designs memorable 05.05.2026 59pRafa Conde (https://x.com/rafahari) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site (https://rafa.design/) 😂In this episode we unpack what it means to design experiences that bring delight :)Some highlights:- Finding ways to introduce delight- How to make users feel something- The power of humor in your design- How to lean into video as a superpower- Balancing accessibility and delightful UX- Behind the scenes of Rafa's side projects- + a lot more- Metal Gear Solid (PlayStation 1) — directed by Hideo Kojima, referenced for its fourth-wall-breaking design moments (Meryl’s codec frequency hidden on the game box; Psycho Mantis boss fight requiring the controller to be switched from port 1 to port 2)- Sunlit app — gyroscope-based app for tracking sun position and light direction, referenced as a recent example of surprising UI: https://play.google.com/store/apps/details?id=io.lonepalm.coloringworld&pli=1- Retro app — private social network for friends and family (what Instagram used to be); Rafa’s current employer: https://apps.apple.com/us/app/retro-photos-with-friends/id6443709020- Splat app — Retro’s generative AI app for iPad/iPhone that turns photos of kids into coloring book pages: https://apps.apple.com/us/app/splat-magic-coloring-book/id6749165093- Hand Mirror app — Rafa’s most popular side project, a menu bar camera app: [https://handmirror.app](https://handmirror.app/)- Gabe Valdivia’s episode — early Dive Club episode (~ep. 30) where Gabe talked about designers needing to be like “little TikTok creators” inside their orgs: https://www.dive.club/deep-dives/gabe-valdivia- Final Cut Pro — Rafa’s video editing tool of choice: https://creatorstudio.apple.com/info/try?itscg=20201&itsct=acs-sem-187498456050-794866723417&pt=2003&ct=css-187498456050-794866723417 -
Polly D’Arcy - Going from IC to VP of Design at Wealthsimple 28.04.2026 55pImagine going from IC to leading the Wealthsimple design team in a few short years…That was Polly D’arcy’s (https://www.linkedin.com/in/pollydarcy/) journey and today’s episode covers everything she’s learned along the way. We go deep into design leadership, craft, hiring, and a lot more.Some highlights:- Why Polly hires specialists over generalists- Tactics to nail your next portfolio presentation- What it looks like to lean into the moment with AI- How Polly defines design quality at WealthSimple- Polly’s go-to interview question to evaluate designers- How AI is changing team composition and design roles -
Brandon Jacoby - Seeing Taste vs. Creating Taste as a designer 21.04.2026 52pCapital, early Cash App, and most recently, X, all have one designer in common — [Brandon Jacoby](https://x.com/JacobyBrandon).In this episode Brandon is talking about how he’s combining his years of experience designing with fresh, high-functioning teams and is now launching an all-new independent practice to help founders push past good enough.He shares some really interesting thoughts on taste, being creative with AI, and how to thrive in a 0->1 environment.Some highlights:- The types of designer who get most amplified by AI- What it takes to thrive while designing a 0→1 experience- How Brandon is positioning himself as a new independent- The difference between "seeing taste" and "creating taste"- What Nikita (X Head of Product) taught Brandon about onboarding- + a lot more- John Lasseter (Pixar director) quote - https://www.youtube.com/watch?v=uFbOOjAC_Fg- Tolan app (mentioned as example of creative onboarding) - https://www.tolans.com/- Owen Jennings at Block (Brandon’s mentor for 4 years) - https://www.linkedin.com/in/owenbrittonjennings/- Nikita (former Head of Product at X) - https://x.com/nikitabier -
Brian Lovin - How to level up with AI as a designer 14.04.2026 55pWhen it comes to tools and workflows, Brian Lovin (https://x.com/brian_lovin) is someone I pay very close attention to.He’s actually the one who first got me hooked on Conductor (https://www.conductor.build/).But times are changing (again 😅)…So today’s episode is a deep dive into his design process and all of the ways he’s iterating on his approach to both using AI tools as well as building AI tools at Notion.If you like getting into the weeds of how the best designers are wrangling AI then you’re going to love this episode.Some highlights:- Why his first Notion design offsite was so impactful- How Brian built Notion’s prototyping playground- Why Brian has started using Cursor again- Practical tips for prompting AI more effectively- Behind-the-scenes of Brian’s new side project- How to stay relevant as a designer in an AI world- + a lot more- Agentation and Dialkit for frontend ([https://agentation.com](https://agentation.com/), https://joshpuckett.me/dialkit)- Cursor and Conductor for coding ([https://conductor.build](https://conductor.build/))- Brian’s side project Shiori ([https://shiori.sh](https://shiori.sh/))- Max Schoening nerd snipes Brian (https://x.com/mschoening)- Karri’s issue tracking is dead article (https://linear.app/next) -
Ian Silber - What it's like designing at OpenAI 08.04.2026 45pIf you're like me you gotta be curious... what's it like designing at OpenAI?So I’m excited to share today’s episode with you :)It’s a deep dive with OpenAI’s Head of Product Design, Ian Silber (https://x.com/iansilber).Some highlights:****- The traits of the best systems thinkers at OpenAI- What makes the design culture at OpenAI unique- The vision for OpenAI's dynamic interface library- What it's like designing around chat as a primitive- What makes designing with AI as a material so unique- How tools like Codex are changing the practice of design- + a lot more- Mike Matas and Brandon Walkin (creators of Origami) https://mikematas.com/ , https://medium.com/designatmeta/introducing-origami-live-and-origami-2-0-a68116294e65- Cursor and Codex (AI coding tools) https://cursor.com/ ,(https://chatgpt.com/codex/?c_id=23226110534&c_agid=188421385415&c_crid=800871103650&c_kwid=kwd-111182835&c_ims=&c_pms=9017288&c_nw=g&c_dvc=c&gad_campaignid=23226110534&gbraid=0AAAAA-I0E5dO-SVXduV4xJjtnqTNMNrAP)
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