The So Many Games Podcast

The So Many Games Podcast

So Many Games
Țara Statele Unite
Limba EN-GB
Episoade 18
Ultimul 17.09.2026

A monthly podcast where the So Many Games writers discuss indie gaming through deep discussions, developer interviews, and crew catch-ups. Each episode explores different formats to provide varied perspectives on the indie gaming scene.

Episoade

  • PAX West 2026 Extravagansa! 17.09.2026 1h 22min
    PAX West 2026 promised a celebration of gaming, and it delivered!We sent So Many Games writer Elizabeth to the show to find out what amazing games she could find, and she came back fully loaded with 23 amazing games to highlight.In this episode we find out Elizabeth's overall impression of PAX West before reporting on two evening events she attended: the Sonic 35th Anniversary Art exhibit and The Mix Fall Showcase, before finally revealing her favourite games from the PAX West show floor!Each game has been timestamped for your convenience.Please read our PAX West articleChapters[00:00] Intro[01:58] PAX West Overall Impressions[07:47] Sonic 35th Anniversary Art Exhibit[14:07] The MIX Fall Showcase[17:31] Ballgame[19:37] Ladder Lad[22:49] Fangtopia[25:50] Helcast[28:55] Rain 98[30:59] Talaka[31:51] Cinderia[34:05] The Box is Alive[36:17] Portentum[39:37] Aether & Iron[44:23] Alterium Shift[46:03] The Final Cut of Lilith Cunningham[49:45] War of the Western Deep[53:39] Village in the Shade[57:02] Voidwood[59:29] Madjack vs Magic[1:01:48] Rebounder[1:05:19] Quiet Express Cabin 909[1:06:15] A Tiny Wander[1:06:53] Blocks for Babies[1:09:26] Take That Mainstage![1:13:29] Delolus[1:14:57] Remaining Grace[1:19:01] Final Thoughts & OutroSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe break music used in this episode is called "Summinton", taken from the Alterium Shift Soundtrack, composed by TandA.
  • #22 | Denshattack! with Julian Bird 01.09.2026 56min
    Episode 22 brings the first in a double Denshattack double bill where we had the wonderful opportunity to chat with the game's lead producer and music supervisor, Julian Bird.We learn much about Julian and his role at Fireshine Games before we delve into the intricacies of Denshattack, including its mechanics, tricks, music, and much more!We would like to thank Julian for spending some of his spare time to talk with us.Guest LinksFollow Denshattack! on BlueSkyFollow Fireshine Games on BlueSkyVisit the Denshattack! websiteVisit the Fireshine Games websiteWishlist or purchase Denshattack on Steam.Chapters[00:00] Intro[02:13] Julian Bird Interview Pt 1[24:56] Music Break & Patreon[32:07] Julian Bird Interview Pt 2[53:15] Final Thoughts & Outro[54:42] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode, all taken from the Denshattack! Soundtrack, composed by various artists. Buy it on Bandcamp.Track 68 - Tradition Above All, composed by Tee LopesTrack 56 - Onsen Confessions ~オンセンコンフェッションズ, composed by Toni LeysTrack 1 - Beppu Ramen Express, composed by Sean Bialo
  • #21 | The Incident at Galley House with Robin Ward 21.08.2026 1h 2min
    The Incident at Galley House really caught our attention not only for its mysterious plotline, fun and involving mechanics, and tremendous hint system but also for the history behind it, so when we had the chance to speak with Evil Trout founder and lead developer Robin Ward about the game's development, we jumped at the chance.In our conversation we delve into many of these subjects, The Roottrees are Dead, and much more!We would like to thank Robin for spending some of his spare time to talk with us.Guest LinksFollow Robin on BlueSky.Wishlist or purchase The Incident at Galley House on Steam.Wishlist or purchase The Roottrees are Dead on SteamVisit the Evil Trout Website.Play Type Help on Itch.ioChapters[00:00] Intro[01:38] Robin Ward Interview Pt 1[30:46] Music Break & Patreon[32:07] Robin Ward Interview Pt 2[59:38] Final Thoughts & Outro[1:01:12] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode, all taken from The Incident at Galley House Soundtrack, composed by Paul Alexander. Buy it on Bandcamp.Track 7 - FerrethTrack 11 - ViktoriaTrack 1 - Who We Were
  • #20 | Feed the Scorchpot & QA in Gaming with Jakub Pernes, Josh Chiodo & Paul James 10.08.2026 1h 33min
    Episode 20 brings two interviews in one episode.Firstly, we speak with Josh and Jakub on the upcoming Balatro-like game, Feed the Scorchpot. This is Jakub's first game, and from what we have heard so far, it sounds like he has really captured the magic of Balatro with new mechanics and an engaging hook.People involved in QA in gaming are unsung heroes, carrying out such incredible work for games and hardly receiving any recognition for their hard work and contributions. We have wanted to highlight this important part of game development for some time, so we were extremely pleased when Paul James agreed to jump on to share his experiences and what actually goes into QA in gaming for our second interview.We would like to thank Josh, Jakub, and Paul for their kindness in sharing their spare time with us to talk about their projects.Guest LinksFollow the Feed the Scorchpot BlueSky account.Follow Indieformer on BlueSky.Join the Feed the Scorchpot Discord server.Wishlist Feed the Scorchpot on Steam.Follow Paul James on BlueSky.Check out Paul James's website.Chapters[00:00] Intro[01:59] Feed the Scorchpot Interview[39:42] Music Break & Patreon[41:21] QA in Gaming with Paul James Interview[1:30:19] Final Thoughts & Outro[1:31:51] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode:the first two tracks were taken from the Feed the Scorchpot soundtrack, composed by Dragos NastasieStories of all Manor taken from the Blue Prince soundtrack, composed by Trigg & Gusset"House" theme song taken from the Lucy Dreaming soundtrack, composed by Bertrand Guégan
  • #19 | Phonopolis with Lukáš Kunce 01.07.2026 59min
    The puzzle narrative game Phonopolis was released earlier this year and showcased a dictatorship-led world shown through gorgeous stop-motion visuals and movements that were made with real cardboard and paints.This artistic choice created a truly unique game with a populated world full of charm and mystery. The puzzles also showed originality through clever use of the environment and fun alternative designs from the norm.Lukáš Kunce is the producer of Phonoplois and head of marketing for Amanita Design, and he kindly spared some time to discuss the many elements that make up the game, including its art, music, its narration and much more!Lukáš Kunce LinksFollow Amanita Design on BlueSky.Watch Amanita Designs' making-of documentaries on YouTubeVisit the Amanita Design websiteCheck out Phonopolis on SteamChapters[00:00] Intro[01:34] Lukáš Kunce Interview[29:07] Music Break & Patreon[30:28] Lukáš Kunce Interview[56:11] Final Thoughts & Outro[57:58] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode, which were all taken from the Phonopolis soundtrack composed by Floex:Railway ElectroPrison EscapeWomen's House
  • #18 | Adorable Adventures with Steven ter Heide 02.06.2026 58min
    Adorable Adventures is a recently released indie game where you take control of a boar called Boris. The aim of the game is to run around to find your sibling and free your mom by following scents.Steven ter Heide is the creative director for the game, and we had a great conversation on the game's development from its initial concept to its scent mechanic through to why the narration was added into the game.I would like to thank Steven for his time and willingness to share what he did on the game.Steven ter Heide LinksFollow Steven on BlueskyFollow Wild Sheep Studio on InstagramVisit the Wild Sheep Studio websiteCheck out Adorable Adventures on SteamChapters[00:00] Intro[02:27] Adorable Adventures Interview[55:42] Final Thoughts & Outro[55:42] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode, which were all taken from the A Short Hike soundtrack composed by Mark Sparling:Boat BudsSee You at the Top
  • #17 | Mina the Hollower with Yacht Club Games 22.05.2026 1h 7min
    In a major pinch-me moment, we welcomed Sean Velasco and Alec Faulkner to the podcast to discuss their newest game, which isn't Shovel Knight.Their Zelda-like, Game Boy Colour-styled game, Mina the Hollower, is due to be released next week, and we get the lowdown on its development from the idea behind it, the limitations of making such a game, the reasons behind its heavy delay and much, much more.A huge thanks to Sean and Alec for spending some of their time talking to us, and also a big thank you to Luna from the media team for being amazing; they were always so happy to help me with any queries or problems I had. Big thanks to the composer Jake for sending over some tracks from the Mina the Hollower soundtrack for us to use in this episode.Mina the Hollower is due to release on May 29th, 2026, on PC and consoles! Go give it a wishlist so you don't miss it when it releases.Yacht Club Games LinksFollow Yacht Club Games on BlueSkyJoin their DiscordWishlist Mina the Hollower on SteamChapters[00:00] Intro[02:40] Yacht Club Games Interview Part One[59:37] Music Break – At Last We Rest (Old Graveyard)[1:01:13] Yacht Club Games Interview Part Two[1:04:22] Final Thoughts & Outro[1:05:44] Messages from Creator FriendsSo Many Games' LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode, which were all taken from the Mina the Hollower Soundtrack composed by Jack KaufmanA Sinking Feeling (Loner's Landing) At Last We Rest (Old Graveyard) The God Harvest (Septemburg)
  • #16 | London Games Festival with John Rogers & James Bruce 01.05.2026 1h 30min
    The London Games Festival was held between the 13th and 19th of April 2026, and New Game Plus, the festival's indie game showcase event was held on the 16th and 17th of April.We managed to attend New Game Plus on the 17th, and it was a fun, full day of talking with developers, trying out new games, and meeting familiar faces for the first time.One of those faces was John Rogers from Gaming in the Wild, and he kindly agreed to hop onto this episode to share his thoughts on the event as a whole. We also highlight a few games that we played that deserve your attention.While at the event, I also spoke with James Bruce – co-founder of Saltstone Studios – on their game The Pale Beyond as well as their upcoming spiritual successor, The Hearth and the Harbour. We did try to find a quiet spot to talk, but unfortunately some loud people found us, which was picked up on the mics. We did our best to remove them, but they were quite stubborn to leave the audio, unfortunately.John Rogers LinksBlueSkyYoutube ChannelPodcastJames Bruce LinksSaltstone Studios WebsiteWishlist Hearth and Harbour on SteamThe Pale Beyond on SteamChapters[00:00] Intro[02:26] London Games Festival with John Rogers[59:37] Music Break – Colony from The Pale Beyond Soundtrack[1:01:13] James Bruce Interview[1:27:25] Final Thoughts & Outro[1:29:24] Messages from Creator FriendsSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode.Unstoppable – Wax Heads soundtrack, composed by Gina LoughlinColony – The Pale Beyond soundtrack, composed by James BruceOverture – The Pale Beyond soundtrack, composed by James Bruce
  • #15 | Concept Art in Video Games with Shaun Mooney 01.04.2026 1h 17min
    Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development.It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role.While Shaun was here, I took the opportunity to discuss some of his past projects, including his time at TT Games and his work on the LEGO video games, before we transitioned to his current project, Trash City Turbo, the debut game from his new indie game studio, Machinefun.Shaun Mooney LinksFollow Shaun on BlueSkyCheck out the Machinefun websiteWishlist Trash City Turbo on SteamChapters[00:00] Intro[02:51] Shaun Mooney Interview[35:11] Music Break – Helicopter From the Mortal Kombat X Soundtrack[35:45] Shaun Mooney Interview[1:14:38] Final Thoughts & Outro[1:15:59] Messages from Creator FriendsSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsThe following tracks were used in this episode.Mechanically Inclined – taken from the GIGASWORD soundtrack composed by Jack BreenHelicopter from the Mortal Kombat X soundtrack, composed by DynamedionPassion for Exploring - taken from the VVVVVV soundtrack composed by Magnus Pásson
  • #14 | Planet of Lana I & II With Wishfully Studios 05.03.2026 1h 16min
    This month we had the opportunity to talk to Adam Stjärnljus & Klas Eriksson, the creative director and main writer of Planet of Lana and the sequel Planet of Lana II: Children of the Leaf.The conversation was delightful, full of interesting factoids on the development of both games and their many features, including how the idea came to be, the struggles of getting the game noticed, the amazing music and the new features of the latest game.It's a jam-packed episode, and once you're finished here, please go and give Planet of Lana II a wishlist or go buy it, as this episode drops on the day that it releases on all major platforms.If you would like to keep up to date with Wishfully and the Planet of Lana series, the best way would be to visit their website or search for Wishfully on all the major social platforms.I would like to give a huge thank you to Adam and Klas for agreeing to join me and for sharing so much knowledge on the games.Chapters[00:00] Intro[03:01] Adam & Klas Interview Part 1[35:48] Music Break[36:39] Adam & Klas Interview Part 2[1:12:43] Final Thoughts & Outro[1:14:17] Messages from Creator FriendsSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsAll clips were taken from the Planet of Lana and Planet of Lana II soundtracks, composed by Takeshi Furukawa.Clips from the following tracks were used in this episode:Tailo Village from Planet of LanaUtopia From Planet of Lana IIWemari Village from Planet of Lana IIMany thanks to Wishfully Studios for their kind permission to use these clips from the soundtrack.
  • #13 | Battle Suit Aces with Tom Eastman 02.02.2026 1h 8min
    Tom Eastman from Trinket Studios joins us for this month's episode to discuss their recently released deck-builder, narrative adventure Battle Suit Aces.Tom shared some fascinating insights into the game's development, and I was thrilled to learn of all the different elements, ideas, and time that went into creating such a well-thought-out game.If you would like to keep up with Tom and Trinket Studios, the best way would be through Tom's or Battle Suit Aces' BlueSky, becoming a member of the Trinket Studios Discord server or by visiting their website.Please visit Battle Suit Aces Steam pageWe also have a written review of Battle Suit Aces on So Many Games.Many thanks to our patrons, John, Kammy, Antonia, Ruzzh, Shyguy and Cerys, who we are incredibly lucky to have. If you would like to see what we offer and support independent video game coverage, then please take a look at our Patreon.Chapters[00:00] Intro[03:08] Tom Eastman Interview[36:30] Music Break[37:07] Tom Eastman Interview Part 2[1:05:56] Final Thoughts & Outro[1:07:25] Messages from Creator FriendsSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeIntro/outro music by ⁠Jerden CookeMusic Clip CreditsAll clips were taken from the Battle Suit Aces soundtrack, composed by Carlos "insaneintherain" Eiene. Clips from the following tracks were used in this episode:To the Battle LineCosmic RendezvousStarBall MatchMany thanks to Jake for his kind permission to use these clips from the soundtrack.
  • #12 | Scrabdackle with Jakefriend 02.01.2026 1h 4min
    Jakefriend is a solo developer from Canada. The first act from his debut game, Scrabdackle, has recently been released, and Jake was very kind in spending some of his rare spare time to talk to us about the game.Jake shared some really interesting details about the development of the game, from the concept to how he landed on the locations to how he ended up with the episodic release idea.If you would like to keep up with Jake and Scrabdackle, then you can follow him on BlueSky, or he is very active in his Discord server.Please visit Scrabdackle's Steam pageWe also have a written review of Scrabdackle on So Many Games.Many thanks to our patrons, John, Kammy, Antonia, Ruzzh and Cerys, who we are incredibly lucky to have. If you would like to see what we offer and support independent video game coverage, then please take a look at our Patreon.Correction: I mention the game is published by Fellow Traveller in the intro, but this is not entirely accurate, as Fellow Traveller is co-publishing the game alongside Jakefriend.Chapters[00:00] Intro[02:14] Jakefriend Interview[29:23] Music Break[29:50] Jakefriend Interview Part 2[1:01:57] Final Thoughts & OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeMusic by ⁠Jerden CookeMusic Clip CreditsAll clips were taken from the Scrabdackle soundtrack, composed by Jakefriend. The following tracks were used in this episode:House of Beak and BladeLand of pride and PlumageOne Bat AttitudeMany thanks to Jake for his kind permission to use these clips from the soundtrack.
  • #11 | Old Skies at AdventureX 17.12.2025 1h 31min
    We are back with part 2 of our AdventureX coverage.This episode is very much an Old Skies special, as we talked with the composer of the game, Thomas Regin, and the writer, Dave Gilbert, while at AdventureX.We round off this episode with part 2 of our Sally Beaumont interview (who voiced Fia, the main protagonist in the game), where we delve into her recent BAFTA breakthrough achievement and what part Old Skies played in that success.A huge thank you goes to Thomas, Dave and Sally for their time and also to the organisers of AdventureX for being such great organisers and hosts.Chapters[00:00] Intro[01:54] Thomas Regin Interview[15:46] Dave Gilbert Interview[55:12] Sally Beaumont Interview[1:29:25] Final ThoughtsSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeMusic by ⁠Jerden CookeMusic Clip CreditsAll clips were taken from the Old Skies soundtrack, composed by Thomas Regin The following tracks were used in this episode:Old Skies Main ThemeThe 80's CalledNight at the ClubTwist in TimeYou Can Play That Game
  • #10 | AdventureX with Special Guests 03.12.2025 1h 27min
    AdventureX is a narrative adventure gaming event held annually in London, and we took ourselves along for this year's offering.Find out how we found the event and how we found the game selection, and we report on the panels that were held throughout the weekend.We also took the opportunity to interview some of the attendees and for part one of our coverage, you can find interviews with The Dark Queen of Mortholme developer Mosu, the Séance of Blake Manors Narrative Director Dave McCabe and the developer behind the 2022 coming-of-age point-and-click game Meridith Gran and to cap off the episode, I had a wonderful chat with Saly Beaumont about AdventureX and her role as Olivia D'arcy from The Séance of Blake Manor.A huge thank you goes to everyone that I talked to at the event for their time and to the organisers for being so open and welcoming.Chapters[00:00] Intro[02:51] AdventureX Impression[05:02] Mosu Interview[16:13] More AdventureX Impressions[17:29] Dave McCabe Interview[39:48] Meridith Gran Interview[56:50] Sally Beaumont Interview[1:25:18] Final Thoughts & OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Visit our Discord serverJoin our PatreonTake a look at our ⁠LinktreeMusic by ⁠Jerden CookeMusic Clip CreditsThe Dark Queen of Mortholme – Main Theme Composed by MosuThe Dark Queen of Mortholme – Enraged Dark Queen Composed by MosuThe Séance of Blake Manor – Title Screen Composed by Clement PanchoutThe Séance of Blake Manor – Vincent Varley Composed by Clement PanchoutPerfect Tides – Main Theme Composed by Daniel KobylarzPerfect Tides – Mainland 1 Composed by Daniel KobylarzThe Séance of Blake Manor – Evelyn's Theme Composed by Clement PanchoutHeartspell – Notes Passed Composed by Dire Kitten Games
  • #9 | 1000xRESIST with Remy Siu 02.11.2025 1h 4min
    Episode 9 of The So Many Games Podcast finally brings not only one of the best video games created to the podcast but also its Creator Director, Remy Siu.We have an insightful conversation on the game, from Remy's goals at the start of development to its incredible narrative, visuals and soundtrack.We finish up with some wonderful questions from the community, with much thanks to Matt, Dave and Steven for submitting them.We would also like to thank Fellow Traveller for arranging the interview with Remy. We are very grateful for all their help and assistance.Remy Siu LinksBlueSkySunset Visitor Website1000xRESIST on SteamChapters[00:00] Intro[02:36] Remy Siu Interview[1:00:36] OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Join our Discord serverTake a look at our ⁠LinktreeMusic by ⁠Jerden CookeThe music clips used in this episode come from the 1000xRESIST soundtrack by Line Katcho, Drew Redman, and guest songwriter Alex Mah.
  • #8 | Hollow Knight: Silksong 01.10.2025 1h 39min
    We break from the usual format to bring you a deep discussion on one of this year's biggest games, Hollow Knight: Silksong.Jason is joined by fellow So Many Games writers Matt and Erik to share their experiences of their playthroughs of the game. We delve into most aspects of the game in our discussion, from our expectations. coming into the game to our favourite locations, mechanics, its difficulty level and a meaty chat on the game's bosses.Although we split this episode into two, with the second part dedicated to a heavy spoilery discussion, some very light spoilers did creep into the first part; such was our enthusiasm for the game.Make sure to stick around to the very end of the podcast, as this episode debuts us playing adverts from our content creator friends. You may discover your next favourite podcast!Check out our written review of Hollow Knight: SilksongTake a look at Matt's podcast, Bit Harmony and Erik's podcast, Pages of PlayChapters[00:00] Intro[06:34] Hollow Knight: Silksong[43:49] Musical Break – Moss Grotto Composed by Christopher Larkin[44:30] Music Break – Hollow Knight: Silksong Spoilers Chat[1:36:31] OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Join our Discord serverTake a look at our ⁠LinktreeMusic by ⁠Jerden CookeThe music clip used in the break is Moss Grotto from the Hollow Knight: Silksong soundtrack composed by Christopher Larkin
  • #7 | Promise Mascot Agency with Kaizen Game Works 01.09.2025 1h 6min
    This month we sat down with Game Director and Co-Founder Oli Clarke Smith, Technical Director and Co-Founder Phil Crabtree and Art Director Rachel Noy from Kaizen Game Works to discuss their latest video game, Promise Mascot Agency.We go into the game's origins, how the team found designing an open-world game, the struggle to not overbear a player, the collectables, how the van was implemented and much more! A huge thank you goes out to Oli, Phil and Rachel for taking time out to talk to me but also for being as open as they were.Follow Kaizen Game Works on BlueSkyTake a look at their websiteIf youd like to read our review of Promise Mascot Agency, you can do so herePromise Mascot Agency is out now on Nintendo Switch, PS5, PC and Xbox Series X|SWe’d Also like to thank Rach Macpherson for helping to organise the interview. If you need any PR for your video game, then Rachel is certainly worth considering.check out her website for more info: https://rach-macpherson-freelance.prezly.com/Chapters[00:00] Intro[01:22] Guest Intros & Game Development Histories[08:20] Promise Mascot Agency[36:33] Music Break – Straight To The Sea Composed by Ryo Koike[37:18] More Promise Mascot Agency[1:03:06] OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Take a look at our ⁠LinktreeMusic by ⁠Jerden CookeThe music clip used in the break comes from the Promise Mascot Agency soundtrack co-composed by Ryo Koike. Permission to use the track was kindly granted by Kaizen Game Works.
  • #6 | Voice Acting & Old Skies with Sally Beaumont 04.08.2025 1h 27min
    For episode six of the podcast, Jason was joined by voice actor Sally Beaumont.Sally has been a staple of video game voice acting, starring in many high-profile games including Harold Halibut, Loco Motive and Old Skies.Sally was very kind to spend some of her spare time to talk about her time voicing Fia from Old Skies and on voice acting itself. It was a fascinating and fun conversation that we hope you enjoy listening to.We also had questions from the community, so thank you to Astronoluke and Louie for the questions featured in this episode.Sally Beaumont LinksPlease visit Sally's YouTube channel, where she has a host of behind-the-scenes videos from when she was recording for Fia.Follow Sally on BlueSky, and if you are after a highly skilled voice actor, then please check out her website.Chapters[00:00] Intro[00:44] Sally on Old Skies and Voice Acting[45:43] Musical Break[46:08] More Old Skies![1:24:08] OutroSo Many Games LinksFollow us on ⁠BlueSky⁠Check out our ⁠website⁠Take a look at our ⁠LinktreeMusic by ⁠Jerden CookeThe music clip used in the break comes from the Old Skies soundtrack composed by Thomas Regin. Permission was kindly granted by David Gilbert.
  • #5 | So Many Games Crew Roundtable Discussion 30.05.2025 1h 38min
    In this episode, some of the So Many Games crew sit down for a roundtable discussion, with the hope that not only will you get to know us a little better, but also for us to get to know each other a little more too. Tofr, Kurosh, Michael and Erik sit down with Jason to discuss their other projects and gaming histories, and each brought one of their favourite games to discuss. Hopefully the rest of the crew – Matt, Jacob, Elsa and Steven – can make it onto a future episode.*Chapters*00:00 Intro05:33 Other Projects28:20 Gaming Histories1:01:50 Favourite Games1:35:53 Outro*Links*Erik on BlueSkyPages of Play PodcastTofr on BlueSkyTofr LinktreeKurosh on BlueSkySavePoint Stories PodcastMichael on BlueSkyTiny Game Chronicles Podcast*So Many Games Links*- Follow us on ⁠BlueSky⁠- Check out our ⁠website⁠- Take a look at our ⁠Linktree ⁠for all of our links- Music by ⁠Jerden Cooke
  • #4 | My Favourite Indies: Jenny Windom 07.05.2025 1h 32min
    For episode four of the So Many Games podcast, we are joined by two fantastic people. Firstly, So Many Games writer and podcaster Erik Lunde joins in the fun as co-host on his first appearance on the podcast. And for our second guest, we were delighted to welcome the amazing Jenny Windom!In the first half of the episode, we chat about her many projects, including the Wholesome Directs, her podcasts and being a classroom teacher! In the second part we discuss three indie games that have left important impressions on Jenny. Those games were 1000xresist, The Outer Wilds and In Stars & Time. We get into why these games are so important to Jenny, as well as Jason & Erik sharing some of their thoughts too!*Important Note*When we first started making this podcast, we were determined to make these as video podcasts. Over the last three episodes, our naivety has shown that this way was a much deeper time sink than we ever thought. So we have come to the decision to prioritise the audio version over its video counterpart. We will still release on YouTube, with a custom video, but the production of the video will be heavily scaled back. We apologise if this causes any disappointment, and we wish we had more time to dedicate to it, but sadly that is not the case. Many thanks for your understanding and we hope you'll continue to enjoy our podcast.*Chapters*00:00 Intro00:16 Jenny's Projects34:54 Jenny's Favourite Indies1:27:15 Outro*Jenny Windom Links*- Wholesome Direct- Geeks and Grounds- The Indie Council- Jenny on BlueSky- Jenny on Instagram*So Many Games Links*- Follow us on BlueSky- Check out our website- Take a look at our Linktree for all of our links- Music by Jerden Cooke

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