Game Developer Podcast

Game Developer Podcast

GameDeveloper.com | Game Development News, Tips, & Insights
Țara Statele Unite
Limba EN
Episoade 76
Ultimul 24.07.2026

The official podcast of GameDeveloper.com, hosted by senior editor Bryant Francis. It features interviews and commentary from professionals in the video game industry, exploring how video games are made. New episodes are published every other Friday, with music by Mike Meehan.

Episoade

  • #74 - How Jackbox Games navigated the post-pandemic sales slump ft. Mike Bilder 24.07.2026 1h 4min
    This week on the Game Developer Podcast, Jackbox Games CEO Mike Bilder joins senior editor Bryant Francis to discuss how the makers of the Jackbox Party Pack series survived the—in hindsight—inevitable decline of sales after the end of the 2020 COVID-19 pandemic lockdowns. It’s a trend that’s battered game developers all over the industry, and if Jackbox had overexpanded after its success, things could have taken a turn for the worst. Instead, Jackbox has endured the downturn and set up a new publishing arm to support other developers making weird, unique comedy games like Toot Games’ My Arms Are Longer Now. We're quizzing Bilder about Jackbox's strategy for navigating hard times and what kinds of games it wants to publish. Learn more about Jackbox Games: https://www.jackboxgames.com/ Learn more about My Arms Are Longer Now: https://store.steampowered.com/app/2646170/My_Arms_Are_Longer_Now/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #73 - NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann 10.07.2026 51min
    This week on the Game Developer Podcast, NexusMods CEO Victor Folmann joins senior editor Bryant Francis for a conversation about the unique and fascinating world of video game modding. For years, players have used the site as a platform to host a bona fide treasure trove of creative modifications to their favorite games. Now, Folmann believes the company can evolve from a file-hosting company to a bona fide user-generated content (UGC) platform. How? To find out, we’re digging into the unique dynamics of running an open-source platform defined by players who set the terms on what they want from video game mods. It’s a group of highly-technical and shrewd players who will do whatever it takes to alter the game of their choice, even if it means digging through obscure and poorly-documented file systems.  Can this kind of content be brought to more players? That’s what we’re here to find out. Learn more about NexusMods: https://www.nexusmods.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #72 - Inside Skybound’s video game strategy ft. David “DA” Alpert and Jon Goldman 26.06.2026 43min
    This week on the Game Developer Podcast, Skybound Entertainment CEO David “DA” Alpert and co-chairman Jon Goldman join senior editor Bryant Francis to explain the company’s future video game strategy following the successful release of Quarter Up’s Invisible VS. Even in a tough economic environment for the video game industry, Alpert and Goldman are bullish on the company’s strategy and its ambitions to expand the worlds of The Walking Dead, Invincible, and its other properties in video games. Alpert and Goldman are both tenured entertainment industry professionals—Alpert co-founded Skybound with comic book creator Robert Kirkman, and Goldman’s video game career began with the founding of Foundation 9 Entertainment—once a pillar of independent game development in the industry. Learn more about Invincible VS: https://invinciblevs.com/ Learn more about Skybound Entertainment: https://www.skybound.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #71 - The art of game writing in “non-narrative” games ft. Emma Kidwell and Harrison Pink 12.06.2026 1h 5min
    This week on the Game Developer Podcast, senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating narrative content in games that don’t strictly have a narrative focus. Between Pink’s work on Diablo VII and Kidwell’s work on Sid Meier’s Civilization VII, the pair both have plenty of experience crafting stories for games where storytelling takes a backseat to complex, systems-driven gameplay. This kind of narrative design leans into the “educational” aspect of game writing—the art of using storytelling to teach your player about the rules of your game, and guide them through different segments of the experience. From tweet-length text to explicit instructions, Pink and Kidwell share plenty of tips and thoughts about this rarely celebrated element of the game development craft. Learn more about Harrison Pink: https://www.harrisonpink.com/ Learn more about Emma Kidwell: https://emmkid.info/ Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • GDC Side Quest - Crafting Clair Obscur: Expedition 33’s mournful tale ft. Jennifer Svedberg-Yen 29.05.2026 34min
    GDC Side Quest returns to the Game Developer Podcast Feed, with the first of many interviews recorded live from the GDC Festival of Gaming show floor. This month, GDC Content Marketing Manager Beth Elderkin chats with Sandfall Interactive lead writer and localization producer Jenniver Svedberg-Yen about the creative decisions that went into Clair Obscur: Expedition 33, easily one of the most-talked about games of 2025.  Learn more about GDC Festival of Gaming: https://gdconf.com/ Learn more about Sandfall Interactive: https://www.sandfall.co/team Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #70 - Stories from making Marvel Rivals ft. Danny Koo and Yachen Bian 15.05.2026 46min
    This week on the Game Developer Podcast, we conclude our run of episodes recorded from the show floor of the 2026 GDC Festival of Gaming with a conversation about NetEase Games’ Marvel Rivals. The 2024 hero shooter defied the odds to become one of the most successful multiplayer games of the decade, with hundreds of thousands of players logging in each day and chatting on “the largest gaming Discord server” to date. Publishing and Marketing Lead Yachen Bian and Executive Producer Danny Koo joined us for a stellar conversation about running a gargantuan live service game in 2026, working with Marvel to make the game’s unique character skins, and the various ways NetEase tries to support players of all backgrounds. Learn more about Marvel Rivals: https://www.marvelrivals.com/ Learn more about NetEase Games: https://www.neteasegames.com/ Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #69 - We tested the Steam Controller ft. Alessandro Fillari 01.05.2026 52min
    This week on the Game Developer podcast, we’re diving into Valve’s newest piece of hardware: the Steam Controller. The company behind Steam provided Game Developer with a pair of controllers to stress-test their capabilities, so we recruited regular contributor Alessandro Fillari to help us analyze the new device. We stress-tested the controller on first-person shooters, triple-A action games, colony sims, and real-time strategy games. For the most part, the controller impressed us—but what impact do we think it will have on the market? Who will want to pony up for a premium PC controller? These and other questions will be answered on today’s episode. Read more from Alessandro Fillari: https://afillari.pressfolios.com/ Learn more about the Steam Controller: https://store.steampowered.com/sale/steamcontroller Read more of our Steam Controller coverage: https://www.gamedeveloper.com/pc/-millimeters-matter-inside-the-steam-controller-s-flawless-physical-design(Note: this episode was recorded before Valve revealed the price of the Steam Controller) Disclaimer: This episode was recorded before Valve unveiled the release date and pricing of the Steam Controller Game Developer, Omdia, and GDC Festival of Gaming are sibling organizations under Informa. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #68 - Supporting juniors and sharpening your creativity - ft. Alexa Ray Corriea 17.04.2026 48min
    This week on the Game Developer podcast, writer and self-avowed former theater kid Alexa Ray Corriea joins Bryant Francis live on the show floor at the 2026 GDC Festival of Gaming for a conversation about the craft of writing, how juniors can build their skills entering the game industry, and how the industry needs to better support rising developers.  Corriea has spent her career learning not just how to be a better writer, but how to collaborate with the many disciplines that bring games to life. That experience has been a two-way street of course—after all, in game development, anyone who isn’t as familiar with another person’s field runs the risk of giving counterproductive feedback that makes for a worse work environment. Follow Alexa Ray Corriea on Bluesky: https://bsky.app/profile/alexaray.bsky.socialGame Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche 03.04.2026 41min
    This week on the Game Developer Podcast, Owlchemy Labs Chief Executive Owl Andrew Eiche joins Bryant Francis for a fly-by-the-seat-of-your-pants interview from the show floor of the 2026 GDC Festival of Gaming. There was only one slight issue involving a forgotten laptop. Who among us hasn’t forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event? Luckily, we decided to turn mishap into opportunity and ask Eiche about his own hair-raising moments in game development before springboarding off into a great chat about game design. Learn more about Owlchemy Labs: https://owlchemylabs.com/ Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #66 - The GDC 2026 wrap-up show 20.03.2026 54min
    This week on the Game Developer podcast, our whole team—editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr—join senior editor Bryant Francis for a wrap-up conversation about the 2026 GDC Festival of Gaming. What were the vibes like? What were the coolest games we saw? Is this the first-ever appearance of a sound board on the Game Developer podcast? These and other questions will be tackled in front of a tiny live audience as we deliriously recap a madcap week.   Author profiles: Alissa McAloon - https://www.gamedeveloper.com/author/alissa-mcaloon Danielle Riendeau - https://www.gamedeveloper.com/author/danielle-riendeau Chris Kerr - https://www.gamedeveloper.com/author/chris-kerr Bryant Francis - https://www.gamedeveloper.com/author/bryant-francis Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • GDC Side Quest - The craft of voice acting with Jennifer Hale 06.03.2026 24min
    It’s time for another episode of GDC Side Quest! This month, GDC Festival of Gaming content marketing manager Beth Elderkin sits down with the legendary actress Jennifer Hale, best known for work in the Mass Effect trilogy, Star Wars: Knights of the Old Republic…and the cult animated show Totally Spies? Today Hale is swinging by the show to discuss the modern landscape of voice acting, how developers can collaborate with performers to make better games, and discuss the impact of generative AI in the aftermath of the SAG-AFTRA strike.  Learn more about GDC Festival of Gaming: https://gdconf.com/ Learn more about Jennifer Hale: https://www.jenniferhale.com/about-jennifer Learn more about Skillshub.life: https://acting.skillshub.life/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #65 - How publishers can do better by devs (and still profit) - ft. Tim Bender 27.02.2026 57min
    This week on the Game Developer Podcast, Hooded Horse CEO Tim Bender joins us to discuss his journey into the world of video game publishing, what he’s learned, and why he feels many publishers aren’t doing right by developers (in a way that ultimately hurts their own business). The landscape of video game publishing has changed immensely since the heydays of companies like Electronic Arts and Activision Blizzard. Gone are the titans funding big games from big companies, now there are a number of mid-sized publishers supporting mid-sized-and-tiny studios. But not all publishers are created equal, and even the best-intentioned ones can leave developers in a rough spot. Bender breaks down how Hooded Horse works with its partners and makes the case for why everyone benefits if a publisher prioritizes partnerships over long-term profits. Learn more about Hooded Horse: https://www.hoodedhorse.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson 13.02.2026 54min
    This week on the Game Developer Podcast we’re diving into the world of co-development. Co-development is the practice of hiring external companies to support a game project.  Sometimes described as “outsourcing” or “external development,” co-development is increasingly becoming a more integrated practice, helping developers collaborate while distributing risk across different corporate entities. As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games? We’re talking to Sweet Baby Inc. CEO Kim Belair, Blackbird Interactive Rory McGuire, and Wolfjaw Studios CEO Mitch Patterson about their experiences in the co-development business, what works well about the model, and where there’s room to improve. Learn more about Sweet Baby Inc: https://sweetbabyinc.com/ Learn more about Blackbird Interactive: https://blackbirdinteractive.com/ Learn more about Wolfjaw Studios: https://wolfjawstudios.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter 30.01.2026 1h 8min
    The Game Developer Podcast is back for 2026! We’re kicking it off this week with an analysis of the 2026 GDC Festival of Gaming State of the Industry Report. This annual report surveys several thousand developers to gather data on the video game marketplace, workplace overtime, layoffs, and other topics.  This year marks a major transformation for the report, which includes more robust data and segmentation on demographics and other topics. GDC Festival of Gaming content marketing manager Beth Elderkin joins us for the first half of this episode to discuss the changes, and how they should provide a more accurate and in-depth look at the state of game development. Then, Game Developer news editor Chris Kerr and news columnist Nicole Carpenter swing by to help us break down a number of key data points relating to layoffs, interest in unions, generative AI, and the impact of tariffs imposed by the Trump Administration. Read the full survey: https://reg.gdconf.com/2026-SOTI Follow Chris Kerr on Bluesky: https://bsky.app/profile/kerrblimey.bsky.social Follow Nicole Carpenter on Bluesky: https://bsky.app/profile/nicolecarpenter.bsky.social Learn more about GDC Festival of Gaming: http://www.gdconf.com Game Developer, GDC Festival of Gaming, and Omdia are sibling organizations under Informa. - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #62 - Are these the 100 most influential games of all time? ft. Tanya Short 19.12.2025 1h 1min
    This week Kitfox Games founder and CEO Tanya Short swings by the studio to unveil the latest output from game design retreat Polaris: an expert-led list of the 100 most influential video games of all time. Any such list is purely subjective, but unlike those made by sites like IGN, this one is assembled from the perspective of professional game designers. Today Short discusses the process of assembling the list, the influence of each game on the list, and  Polaris’ mission to document the ethereal truths and processes of designing games.  Read the list: https://polarisgamedesign.com/the-polaris-list-2025/ Learn more about Polaris Game Design Retreat: https://polarisgamedesign.com/ Learn more about Kitfox Games: https://www.kitfoxgames.com/en - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #61 - Dispatch devs share storytelling and co-dev secrets 12.12.2025 50min
    This week Nick Herman and Dennis Lenart, two of the co-directors of Adhoc Studio’s Dispatch, swing by the Game Developer Podcast to talk about the processes for telling great stories in games, the process of collaborating with animation shop Igloo Studio, and surviving the rollercoaster process of studio funding in 2025. Dispatch is the surprise smash hit narrative game of 2025. Adhoc Studios, with the help of Critical Role, Igloo Studio, and a satellite studio of other contributors, has crafted an amazing superhero story winning praise from players and developers alike. We’re excited today to chat with Herman and Lenart about their process and see what developers can learn from their storytelling success. Learn more about Adhoc Studio: https://www.adhocla.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #60 - Analyzing the game industry’s woes and AI's potential with former Nexon CEO Owen Mahoney 28.11.2025 1h 11min
    Former Nexon CEO Owen Mahoney has been on a blogging tear lately, calling out industry execs for boneheaded fad-chasing, breaking down the economics of game development, and, yes, singing the praises of generative AI. His posts have rumbled across LinkedIn and through the private chats of industry executives. This week, we’re sitting down with Mahoney to ask about what game companies can do to survive the ongoing financial hardship—and press him about his thinking on why genAI is a supposed game-changer for game development.  Read Owen Mahoney’s blog: https://www.owenmahoney.ai/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • GDC Side Quest - Bekah Saltsman breaks down indie biz essentials 21.11.2025 46min
    Welcome to GDC Side Quest, our new monthly podcast project produced in partnership with GDC Festival of Gaming. On this show content marketing manager Beth Elderkin will travel the broader B2B ecosystem of the video game industry, seeking more insights from the many talented individuals who make great games come to life. In this premiere episode Elderkin quizzes Finji CEO Bekah Saltsman not just about *what* indies need to know to survive the modern marketing landscape. The GDC Side Quest podcast is a monthly podcast that celebrates and uplifts the entire game ecosystem, showcasing the people who make games thrive and sharing their lessons with the community. Part of the Game Developer podcast, GDC Side Quest is hosted and edited by Beth Elderkin, and features music by Mike Meehan. Learn more about Finji: https://finji.co/ Learn more about GDC Festival of Gaming: schedule.gdconf.com - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #59 - Creating the card-based RPG Battle Suit Aces 14.11.2025 1h 2min
    And now for some indie game appreciation. This week Trinket Studios’ Tom Eastman and Ben Perez join us to discuss the development of the anime-inspired, card-based role-playing game Battle Suit Aces, with tales of cooking up card games and racing to save their intellectual property from the sinking of Adult Swim Games.   Learn more about Battle Suit Aces: https://battlesuitaces.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau
  • #58 - Midwest Games CEO Ben Kvalo’s vision for a more sustainable game industry 31.10.2025 59min
    Midwest Games CEO Ben Kvalo—an alumni of 2K Interactive and Netflix—sits down to discuss how “regionalism” can bring developers together from different parts of the industry, and how smaller companies that combine their powers may be a better fit than studios that tackle all ends of development. Learn more about Midwest Games: https://www.midwestgames.com/ Learn more about the Wisconsin Games Alliance: https://www.wisconsingamesalliance.com/ - - -The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.Learn More at https://www.gamedeveloper.comFollow Game Developer for more game dev Podcasts, News, & InterviewsBluesky: https://www.gamedeveloper.bsky.socialLinkedIn: https://www.linkedin.com/company/gamedeveloperofficialMusic by Mike MeehanEdited by Pierre Landriau

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